Mapping-community projections built from trailer geography suggest the GTA 6 map could be three times the playable area of GTA V, including water.
Update, 17 October 2026
Rockstar has now given a scale. In Game Informer's September cover story, art director Aaron Garbut put Leonida at roughly twice the size of GTA V's map — well short of the threefold projection below. More in GTA 6: Everything We Know, One Month Out.
The GTA mapping community has published its most complete projection of Leonida yet, and the headline number is striking: a playable area roughly three times the size of GTA V's — and that's before counting the archipelago of the Leonida Keys.
The projection stitches together every confirmed road sign, coastline shot and skyline angle from both trailers, cross-referenced against real Florida geography. Vice City itself occupies the eastern seaboard, with Grassrivers (the Everglades analogue) filling the interior and Mount Kalaga anchoring the north.
A Word Of Caution
Community projections have overshot before. Water accounts for a large share of the projected area, and traversable ocean is cheaper to build than dense city. Even the conservative floor, however, would make Leonida the largest world Rockstar has ever shipped.




